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| Monday, July 19th, 2004
at 14:18 GMT |
Yes, finally another
update. *Ahem*. Anyway, here are some more pics of Surge 3,
showing off three new weapons and three new levels to use them in.
There's another example of "blended flats" in the first pic.
|
| Wednesday, December 31st,
2003 at 00:02 GMT |
Another couple of Surge
3 shots, showing off a remake of Derek MacDonald's Surge 2 map "The Spoogle
Experiment". Two more new weapons are revealed in them!
BTW, I'd been looking everywhere for graphics
for the Dual Plasma Gun, so Kaiser's recent DSV5 megawad was a god-send
:) |
| Sunday, December 21st,
2003 at 12:57 GMT |
Three more Surge 3 screenshots,
this time of a massively expanded version of Surge 2's "Underpass".
They also serve to show off three more of the new weapons.
I've also replaced three of the screenshots
from the previous updates with newer versions. They now show off
some of the extra detail that's since been added.
|
| Monday, December 15th,
2003 at 22:25 GMT |
|
Surge 3!
The sequel to the two installments of some
of the tiniest and most symmetrical DM levels is on it's way... but this
time things will be different!
- Exclusively for Skulltag, and makes full
use of that port's many exclusive features -- plus those it inherited
from Boom & ZDoom
- Around 30 non-symmetrical DM levels
designed for 4+ players
- Several bonus non-DM levels (CTF, Skulltag,
etc)
- Hundreds of new textures & flats
- Dozens of new decorations
- Some unique DeHackEd creations
- New weapons and power-ups in addition
to the existing Doom and Skulltag ones
As well as bringing you numerous never-seen
before levels (which will of course be great), you can expect to experience
a great deal of deja-vu when you first play through the levels, because
two old, never-announced projects will make up a good chunk of Surge 3.
The best of NiGHTMARE: Revamps and
even complete remakes of various old DM levels made by me. Taken
from sets such as Realms of Pain, Gothic DM 2, SlaughterDM and the Darkening,
but expect to see improved gameplay, better detailing, new texture jobs,
ZDoom/Skulltag effects, etc.
Super Surge: More revamps, this
time of the best Surge 1 and 2 levels. Again they'll feature greatly
improved gameplay, nicer looks, and so on. Don't expect them to stay
tiny either; in fact, in some cases several levels will be merged together!
Currently there are four Surge 3 screenshots
available. They're all taken from an in-progess (hence it's distinct
lack of prettiness) map which is a combination of not one, not two,
not three but SIX Surge 1 levels, and serve to show off some of
the new weapons (note: graphics "borrowed" from various existing wads)
BTW, can anyone guess what UBAW stands
for? Hint: it and the Plasmatron were created by the chief rival of the
company who manufacture the Plasma Rifle and BFG9000 :) |
| Sunday, August 3rd, 2003
at 10:00 GMT |
|
Seven Years of NiGHTMARE!
That's right, I've been a member of this
ol' community for seven years now! :) To celebrate, I've got a couple
of presents for you all:
nb_e1m01 is a remake of Doom E1M1, done
in the style of Doom 2 map01. It features a bit more detail than
the original E1M1, and substantially more enemies (that doesn't mean a
lot though ;) ). It should also play better in DM too :) What's more,
you can play it in any port, even doom2.exe!
Download: nb_e1m01.zip
The other present is a new texture
pack. It features several hundred (!) recoloured Doom 1 and
2 textures and flats, such as golden versions of all the SILVERx, SHAWNx
and associated textures, green and grey versions of BRICKx and BRONZEx,
brown and green versions of the GRAYX textures, lots of different coloured
lights, brown, grey and red versions of the TEKGRENx textures, etc.
Trust me, it's a lot cooler and more useful than it sounds :) It's likely
that more versions of this particular pack will be released in the future,
with additional and improved textures.
Thanks to Assmaster for hosting it!
Download: nb_recol.zip
There were supposed to be a couple of other
new releases, such as a revamp of Darkening Episode 2 map06 and a brand
new skin, but time constraints (mainly in the form of an ongoing job hunt)
have meant I've been unable to finish them in time. Rest assured
they will all be released at some point in the future. |
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