Boom tricks (v1.0)
This wad contains a level
featuring various rare or unique tricks that level designers can implement
in their own levels.
ZDoom edition demo
The first map from Execution,
spruced up with fancy new ZDoom features (slopes, basically) and some nice
This is a ZDoom-specific
speedmap I made just for the heck of it. Looks quite nice IMHO, but
is rather short.
Wasted 1: Industrial
"You've just entered a long
abandoned industrial facility that's recently been taken over by the
hellspawn. Your mission? Survive."
Wasted 2: The Crusher
"The elevator in the industrial
facility has brought you to a small waste processing plant.
It smells like crap and worse still, in the distance you can hear the screechings
of a large group of Imps..."
Speedmapping pack 2
"Build a map without using
Map02. It's a kind
of cross between the first two levels of Doom 2. It's not very good,
as it both looks like crap in most places and plays extremely poorly.
Speedmapping pack 3
"Build a map set in a torture
chamber, with at least two booby traps"
Map07. Definitely my
best speedmap yet, although it is rather hard. Especially as I forgot
to add any health :)
Speedmapping pack 4
"Build a map set in a tech
base, with at least two secret areas."
Map08. This one's pretty
good too, even if it does have doors that don't make sense (you'll see
what I mean when you play it). I also forgot the secret areas :)
Speedmapping pack 6
"Build a new final level
for Doom 2"
Map07. I'm not too
fond of this one; it looks a bit primitive, and doesn't play very well
at all. It's also extremely short. It's one redeeming factor
is the ending...
Speedmapping pack 7
"Build a level in the episode
E1M5. I really like
this one, although it seems other people don't. Oh well :) It's kind
of similar in style to Genesis Lab.
Speedmapping pack 10
"Build a flooded city"
Map06. This one is
really bad. Really, really bad. Try it for yourself if you
don't believe me.
Speedmapping pack 14
"Build a level based on one
of three d&d maps (included)"
Map07. Very restricting
theme this week, but I think I made the most out of it that I could.
For some reason it looks and plays like an old school ('95 era) level.